How to Moderate a Role-Playing Game, Part 7: Combat

By Jordan Campbell, Director of Game Development, Flying NightBear Games Follow this series of blog posts on moderating a role-playing game, with specifics about Beyonder. Your own fantastic adventures lie ahead! To Fight… Or Not to Fight: Physical Combat All good stories center around a conflict.  Many times in fantasy worlds this conflict is an […]

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The Crown of Drawnwyn, Part 1: The Seven Eyes

The Crown of Drawnwyn is one of the most powerful artifacts in the Beyonder world. Given to the great leader Drawnwyn almost fifteen hundred years ago to help her defeat the reviled despot (her grandfather) Samron, it is embellished with seven powerful stones, called “Eyes.”  These Eyes are the key to the power of the […]

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How to Moderate a Role-Playing Game, Part 6: The Beyonder Setting

By Jordan Campbell, Director of Game Development, Flying NightBear Games Follow this series of blog posts on moderating a role-playing game, with specifics about Beyonder. Your own fantastic adventures lie ahead! The Setting of the Beyonder World Most RPGs have a similar structure:  they’re a group of rules with a setting built around them to […]

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GERC: The Wyrd Division

Most GERC members agree that the Wyrd Division is a little… off. Almost every member of the Division has transcended at least one Barrier in Shadow. They study Wyrd energy, a corrupted version of one or more of the fundamental Six Energies that make up the world, with some application to more practical, applied areas […]

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How to Moderate a Role-Playing Game, Part 5: Character Generation

By Jordan Campbell, Director of Game Development, Flying NightBear Games Follow this series of blog posts on moderating a role-playing game, with specifics about Beyonder. Your own fantastic adventures lie ahead! Creating a Character At FNB Games, we have done our best to simplify the often daunting and time-consuming process of creating a character. We […]

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GERC: Voices Division

Voices are the GERC’s diplomats, as well as their experts in linguistics and culture. The Voices are the smallest GERC division, with only a scant few dozen members; their skill set requires an extent of training that many other divisions don’t. This begins with linguistics – Voices almost invariably have Barriers in Mentarch, Soman, and […]

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