How to Moderate a Role-Playing Game, Part 4: More Storytelling

By Jordan Campbell, Director of Game Development, Flying NightBear Games Follow this series of blog posts on moderating a role-playing game, with specifics about Beyonder. Your own fantastic adventures lie ahead! StoryTelling: The Keeper of the Stories It is everyone’s job (and often their distinct pleasure) to remember all of the great stories that have […]

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GERC: Materials Development Division (MDD)

Like it or not, the MDD is known best for the flashy minority of what they do: the development of Energetic items, anything from Power-imbued stones to a diving sphere that can transport travelers thousands of feet under the surface of the ocean without being crushed by the pressure. They do create some truly miraculous […]

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How to Moderate a Role-Playing Game, Part 3: Storytelling

By Jordan Campbell, Director of Game Development, Flying NightBear Games Follow this series of blog posts on moderating a role-playing game, with specifics about Beyonder. Your own fantastic adventures lie ahead! Storytelling 101: How to Lie Well “Stories may well be lies, but they are good lies that say true things, and which can sometimes […]

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GERC: The Energetic Experimental Group (EEG)

The Energetic Experimental Group is the most pointedly – often abstractly – academic group of the GERC divisions. The EEG comprises Channels from every Guild, as well as a considerable number of non-Channels in clerical positions, and its top researchers are among the best and brightest on the Tamarran Continent. The breadth of EEG research […]

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How to Moderate a Role-Playing Game, Part 2: Supplies

By Jordan Campbell, Director of Game Development, Flying NightBear Games Follow this series of blog posts on moderating a role-playing game, with specifics about Beyonder. Your own fantastic adventures lie ahead! Before you get started, you need to have the right gear.  Here are some of the essentials for moderating a game, as well as […]

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GERC: Non-Guild Energetic Investigation (NGEI)

The NGEI is an important branch of the GERC, but it is kept relatively quiet; while it is not an official secret, most people outside of the GERC have no idea it exists. The NGEI’s job is to study and classify the so-called “magic” performed by Sorcerers, and to track the various sorcerer sects that […]

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