How to Moderate a Role-Playing Game, Part 7: Combat

By Jordan Campbell, Director of Game Development, Flying NightBear Games Follow this series of blog posts on moderating a role-playing game, with specifics about Beyonder. Your own fantastic adventures lie ahead! To Fight… Or Not to Fight: Physical Combat All good stories center around a conflict.  Many times in fantasy worlds this conflict is an […]

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The Crown of Drawnwyn, Part 1: The Seven Eyes

The Crown of Drawnwyn is one of the most powerful artifacts in the Beyonder world. Given to the great leader Drawnwyn almost fifteen hundred years ago to help her defeat the reviled despot (her grandfather) Samron, it is embellished with seven powerful stones, called “Eyes.”  These Eyes are the key to the power of the […]

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How to Moderate a Role-Playing Game, Part 6: The Beyonder Setting

By Jordan Campbell, Director of Game Development, Flying NightBear Games Follow this series of blog posts on moderating a role-playing game, with specifics about Beyonder. Your own fantastic adventures lie ahead! The Setting of the Beyonder World Most RPGs have a similar structure:  they’re a group of rules with a setting built around them to […]

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