The Ten Races: An Introduction to the Dwaheely

Dwaheelies are the smallest of the Ten Races, but their physical size belies their strong interest in intellectual pursuits and their powerful mental acuity.  They tend to form their most intimate emotional bonds with others of their Race.  They are very aware of their family histories, and tend to think of all dwaheelies as family.  They are also fiercely loyal to anyone they find worthy of respect and trust; there are times when they will actually induct members of other Races into the dwaheely clan.

DwaheelyReworkforposting+copyTheir intelligence and affinity with Mental Energy gives dwaheelies the skills needed to influence those in power.  Dwaheelies are often sought out by the leaders of nations and kingdoms as advisors and consultants on matters military, economic, and social.

Their distinctive cape-like wings stretch between their arms and bodies.  Dwaheelies call this membrane their “skin,” referring both to their genealogy and their individual identity.  This skin is run through with veins in familial patterns, parts of which are often shared by their ancestors.  Each dwaheely also has a set of tattoos acquired throughout their lifetime.  A young dwaheely can be immediately identified because of their lack of tattoos, while a very old dwaheely will have a particular and complex series of tattoos that describe their life’s journey.  Dwaheelies show significant pride in their patterns, both natural and folk-made.

Since they first came into being, dwaheelies have made their homes in the many mountains of the continent, where they have created living quarters in naturally formed caves.  Their homes are well-known for their light wooden architecture, which fills the caverns where they live.  These are frequently multi-level, often with intricate stairways that create corridors in the upper regions of the caves.  However, dwaheelies have no fear of living in other places.  For many centuries they have made themselves a part of every major city on Tamarra, and are found in virtually every region of the continent.

As mentioned earlier, dwaheelies have a strong interest in their ancestry; every self-respecting dwaheely can trace their lineage back hundreds or thousands of years, and recite their clan history by heart.  Clans can range in size from a few dozen individuals to many thousands.  Most are well known to the community at large; however, some “hidden” clans, or Invisible Dwaheelies, go to great lengths to hide their existence from the greater world, and even from other dwaheelies..  It is widely believed that these clans are scattered throughout the continent.  There are rumors of clans that secretly influence the decisions made by kings and rulers in an effort to steer the politics of the Tamarran Continent.  The members of these hidden clans often use their Mentarch skills and Powers to ensure that they remain unknown to the general populace.

There is much more to tell of these powerful and oft-times inscrutable members of the Ten Races.  We will tell more in the stories to follow.

 

The Ten Races: An Introduction to the Ushen

Ushen are most known for their love of nature and their strong desire for individual freedom.  Most ushen prefer to live their lives unfettered by the laws and governance of any nation or state, which is why they are, for the most part, a tribal people. They are the largest of the Ten Races, often standing as high as eight or nine feet, with a hide of coarse fur, bull-like heads and feet, and elegant horns on the heads of both males and females.

Ushen_Final_1

Ushen, like all of the Ten Races, are found in many parts of the Tamarran Continent.  They love the openness of the great plains — Wellinson’s Western Prairie Lands, the Eastern Farms Lands, and the Plains of Frestehal — but they also live in cities and towns throughout Tamarra.  They are not fond of dense forests and mountainous regions.   (Note: point your browser here to see a map of the Tamarran Continent.) The greatest concentration of ushen still live where their tribe originated [1]: throughout the vast grassy Plains of Lochuum in the southern part of the Continent, home to many dozens (some say hundreds) of tribes. If the need arises, the many tribes living here can unite into a massive Ushen Nation…a force to be reckoned with.

An ushen tribe may be as small as 50 -100 or as large as several thousand.  In the latter part of the third millennium, many of the largest ushen groups formed nations that were simply loose confederations of independent tribes.  In ushen culture tribes dominate: they have a remarkable ability to walk away from decisions they do not like.  Only when there is significant danger to them as a larger group can they rally together as a single large nation. One thing they will not walk away from is their land: they are very protective of the property on which they make their homes.  

The ushen desire for freedom is also manifest in the number who live their lives belonging to no tribe.  These ushen call themselves nomads or explorers, although the tribal ushen are not as complimentary, often referring to them as drifters, strays, or even vagabonds.  They keep to themselves, perhaps traveling for a while with a few others of like mind or similar goals.

It was the ushen nomads who started the Great Migration in SP~2,617 [2], when many moved into the cities of the south, and, shortly after, the cities of the north.  It is still not known what precipitated this movement, but there were a number of confrontations between the nomads and the tribes shortly before the Great Migration.  Perhaps the nomads were pushed out of their homes in the Plains of Lochuum by the tribes around them, or a common enemy drove them out.

The ushen who have migrated to cities and to the northern parts of the continent have adapted well to their new surroundings, and have become strong members of society.  However, there is still a great longing among the ushen in the north for their southern “homeland.”  This desire becomes a small movement of its own every three years, when many ushen from the north take one to three months to travel back to the Plains of Lochuum to visit their brethren [3].  Although disagreements may arise, it is a time of many celebrations.


1. The ushen were one of the early races to populate the continent, appearing on the Plains of Lochuum over four millenia ago, when they quickly spread and settled.

2. A Brief Note on the Beyonder calendar:  “SP” is an abbreviation for Time of the “Sovereign Pulse”,  a term given to mark the years of the current time period, the Third Era of of the Fifth Age of the World.  The ushen first appeared a little over six centuries after the beginning of this time period.  The current date is SP~5,016.

3. Finding their way past the Undead that inhabit the middle regions of the continent is a difficult, and dangerous, task.  But, they have their ways…subject of a separate blog.

GERC: Mnemonic Division and Division of Geographic and Fexoanatomical Surveys and Research

by Dorromee Ado, Grand Scholar, the Central Guilds, Tarnath

Dorromee Ado, Grand Scholar, the Central Guilds, Tarnath

Kalkix 53, SP~5,021

The Guild Energetic Research Coalition is commonly referred to as the GERC – that’s GURK, not JERK – and is the largest research organization on Tamarra by a long sight. In the coming months of blog entries we’ll be giving some details of its various and sundry departments. Find below the Mnemonic Division, a Mentarch-heavy group that is the memory of the GERC, and the DGFSR, a rather heftily named group that researches the natural phenomena of the planet.

Mnemonic Division

The Mnemonic Division (“Mnems,” pronounced “nems,” for short) comprises Mentarchs who specialize in memory. Depending on the individual member, this can serve different purposes: some mnems memorize vast libraries of books so that the information therein cannot be easily lost. Others remember and catalogue languages, or song, or any number of other anthropological bodies of knowledge. Many mnems focus on remembering the world around them; skilled mnems could repeat to you, verbatim, a conversation they heard offhand three months ago. They could tell you what color eyes the fourth fish merchant in the market had on the first Tuesday of last year. Truly exceptional members in this group can remember quite literally everything that happens to them, with no gaps in memory even while they’re sleeping – they have a continuous, completely unbroken mnemonic narrative of their lives from the time they achieved this state. A very select few mnems can remember not just what happens to them, but what happens in the area around them – they tap continuously into the consciousnesses of others near them to gain a picture of the world from many perspectives.

Members of the Mnemonic Division also study Powers that allow them to transfer memories to others, so that their collections will not be lost; some members called Vessels act solely as a kind of storage units for the order. They don’t make any effort to remember their own lives, instead absorbing the memories given to them by every other member of the division. Because of this knowledge transfer, mnems who specialize in own-life memory are valuable assets to many GERC divisions, most notably to the Sojourners, a division that deals with exploration of unexplored territories. They can act as living records of everything that expeditions discover while in the field, and transmit this to researchers who weren’t in the field for later analysis.

The current head of the Mnems is Torwwal Vvok, a Naldrin-born dwarf Mentarch. Vvok is intimately involved with both the Sojourners and Acquisitions and Archival; he has spent the past several years working to train expedition-ready journalers, and record the most important works in the Vault in the memories of his division.

Division of Geographic and Fexoanatomical Surveys and Research

The DGFSR – other GERC members usually just call them “Geo” instead of the alphabet soup that is their name – is a group that focuses on mapping and characterizing the so-called anatomy of our planet. Ethem is not just a hunk of dirt and water that we happen to live on; It is a hibernating being from one of the first ages of the universe. It has what Geo has coined “Hearts,” or areas where Energies seem to ebb and surge in regular pulses over the year. A “Lung” has recently been discovered under the Kellith Sea – a pocket of air that somehow stays intact despite being under the pressure of thousands of feet of water. Everyone on Tamarra has heard of the “Spines” that cross the oceans on either side of the continent, creating Energetic turbulence and violent weather that renders them near impassable to ships.

The current division head of Geo is Tesch Hooper, a human Charismatic who had been working in the Energetic Experimental Group – the GERC’s most pointedly pure research group – for years before being promoted directly into the position of Geo division head. While he’s only been there a few years, many Geo researchers resent him for jumping the ranks like that; he is a fairly competent administrator, and is trying to learn about their area of research, but his promotion smacks of internal politicking.