GERC: Resource Dispersal and Governance & Wyrd Division

The Guild Energetic Research Coalition, commonly known as GERC (that’s GURK, not JERK), is the largest research organization on the Tamarra Continent, as we discussed in an earlier blog.  In this blog, and following blogs, we will discuss some of the various parts of this vast organization. Resource Dispersal and Governance While this division might have […]

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The Ten Races: An Introduction to the Humans

Humans are, well, just what you would think.  For the most part. Physically, humans in Tamarra look the way you would expect.  They stand anywhere from four to seven feet tall, though most are in the center of that range.  They have the usual two arms, two legs, two eyes, two ears, one nose, and […]

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The Ten Races: An Introduction to the Kamari

The kamari are often referred to by the other Ten Races (and other sentient creatures of the Tamarran Continent) as the greenskeepers. They have a deep love of forests and all the flora that inhabit them. They are a free-spirited people who prize life and laughter, and they value their independence. Kamari love for the […]

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Customizing Your Character: Barrier Abilities

This blog will focus on Barrier Abilities, another way to customize your characters by increasing their strength in areas that you choose. As mentioned in prior posts, all of your characters are Channels, who can control one or more of The Six Energies — this is what allows them to use Powers.  Characters are born […]

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The Aegis of the Six and The Enforcers

The Aegis of the Six (the Aegis, for short) is an internal security force maintained by all the Guilds collectively. Because the Guilds are neither a political nor a military organization, they do not have any sort of standing army.  However, Guild houses contain many valuable items, and can sometimes be the targets of attacks […]

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The Ten Races: An Introduction to the Dwarves

Dwarves are known for their strong affinity with Physic Energy, the Energy that makes up the physical world and the forces therein.  Although they are not very tall (3-6 feet, with an average of 5.5 feet), this affinity makes them physically strong and very sturdy.  Many become powerful Evokers and great warriors, wielding Powers based […]

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